You start off with the option of playing as a Human Crusader or a Fairy Wizard. Murdering the Lord of Darkness aside, the main emphasis is on leveling, developing your skills, and equipping the best gear. ![]() Unlike RPGs, like Zenonia, there’s precious little story or character to be had here, although the opening cutscenes are surprisingly informative, and you’re given a clear goal: kill Satan. Death is almost certain, but dungeons and monsters are randomly generated, so the game is different every time. A fantasy-themed dungeon crawler, like Sword of Fargoal or Nethack, 100 Rogues plunks you down into dungeons filled to the brim with monsters to vanquish and treasure to loot. Okay, maybe not “cool” cool, but at least not as embarrassing as ASCII dungeons. Without a doubt, 100 Rogues has done a huge service to roguelikes by being both fun, attractive, and surprisingly cool. ![]() After examining the elaborate details and obsessive desire for authenticity, you realize that underneath that tasty exterior lies a true geek. At first, you’re just taken in by how attractive they are, the inherent sexiness enhanced by the awkward nerd herd clustered around them. Playing 100 Rogues is a lot like running into a smokin’ hot cosplayer at a con.
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